Dead Trigger 2 Reveals a World on the Verge of a Zombie Apocalypse

Brno, Czech Republic – Madfinger Games, responsible for the successful mobile games: Shadowgun and Dead Trigger, with the latter having been downloaded from the App Store and Google Play by more than 18M players, announces their upcoming long awaited follow-up game, Dead Trigger 2. At the E3 – Electronic Entertainment Expo, which will take place next week in LA, Madfinger Games in joint participation with NVIDIA, will present demo versions of their new release that will be available to play for all visitors.

While the original Dead Trigger was a simple single-player game, the sequel, Dead Trigger 2 aspires to much larger ambitions. Players will be delivered to a parallel world, where humanity is engaged in a battle for control of the Earth. What was once a game with a simple theme has been parlayed into a far greater project.

“The first time you play Dead Trigger 2, you become part of a global conflict. You are not alone and you are not playing only for yourself. You are one of many survivors across continents and from different parts of the world,” Marek Rabas explains the central concept of the game. “While there are individual objectives within the context of the game, you must align your efforts together with other players to fulfill a joint global objective.”

The reality of this worldwide apocalyptic conflict is underlined by the fact that the game will play out in real time.

“On the day of release, we will unveil a world that has battled the ravages of a zombie plague for the past two years. The first players of Dead Trigger 2 will enter into the conflict at this precise moment, while additional players will essentially be stepping aboard a moving train. New players, who download the game a year from now, will find themselves joining in at the third year of the apocalypse,” clarifies Marek Rabas with regard to the development of the game.

With each update, the action will shift to varying locations and continents with the concrete development influenced directly by the participation of players.

The developers emphasized core features in order to bring more emotional intensity into core gameplay. Aspects of the game that have undergone significant improvement include: zombie characters are more varied, dramatic game pacing has been completely re-worked so that the game will be more responsive to players’ actions, combat intensity features improve the player experience and enable more thorough enjoyment in gameplay. “We placed tremendous focus on making a game that people would find entertaining,” says Marek Rabas. In the following updates, the game will deliver more content – new weapons, gadgets, and zombies. “We worked hard to bring those features to the game that were absent in the first title. Players can look forward to additions such as using static weapons for heavy fights or shooting from helicopters, etc.”

Players are again awaited by above-standard graphics, which remains a given at Madfinger Games. The developers of Dead Trigger 2 have introduced new graphic effects which will again push forward the boundaries of graphics.

“Real time reflections in water, dynamic vegetation, cloth simulation and even, enhanced ragdolls, these are all things that are available in Dead Trigger 2, which you will see for the first time within a mobile game,” reveals Project Leader, Pavel Cizek.

“We had hoped to release Dead Trigger 2 in June but when we put into perspective all the ideas that arose in the course of development, we decided that we did not want to deprive players of a better experience and so the decision was made to move back the release date,” states Madfinger Games CEO, Marek Rabas. “We wanted to release the game only when we were at a level of 100% satisfaction.”

The game will be released in Free-to-play format for both iOS and Android devices. Additionally, developers have not ruled out the possibility that Dead Trigger 2 will appear simultaneously on the Mac App Store, Steam, and Facebook.

The first game in the Dead Trigger series was released in summer 2012 and has since become a massive favorite within the gaming community. It has been met with significant acclaim, among other awards, it was selected for inclusion in the App Store Best of 2012, featured in the Apple “Hall Of Fame” and won Best Technical Achievement and Community Choice at the Unite 2012: Unity Awards.

Would you like to try out the DT2 demo and learn more about the game? You can meet with the Madfinger Games Team at the E3 Expo, NVIDIA Booth: 2323, Online and Mobile Game Pavilion. Get in touch with PR Manager, Anna Porizkova and schedule a meeting at E3.

Dead Trigger 2
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MADFINGER Games brings together a team of veteran console game developers with a shared goal of creating console-quality games for iOS and Android mobile devices. This includes a key emphasis on next-gen graphics and offering mobile gamers a visually stunning gaming experience. Their third person shooter, Shadowgun received outstanding reviews and high ratings, reaching the position of Number One Game in 25 countries and has been included in “App Store Rewind 2011″ and the Apple “Hall of Fame”. The most recent title from the games studio, the first person arcade shooter Dead Trigger, has recently reached 18M downloads. It has been selected for inclusion in the App Store Best of 2012, featured in the Apple “Hall Of Fame” and has won Best Technical Achievement and Community Choice at the Unite 2012: Unity Awards. Copyright (C) 2013 MADFINGER Games. All Rights Reserved. Apple, the Apple logo, Mac OS X, and Macintosh are registered trademarks of Apple Inc. in the U.S. and/or other countries.