Shaderific now with camera support, movie textures and video capture

Hamburg, Germany – Gryphos GmbH today is proud to announce Shaderific version 3.0, a major update of its OpenGL ES 2.0 shader development application for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.

The update adds support for a camera texture based on the video frames provided by the built-in cameras. Automatic face detection provides shader programs with access to a new uniform array containing the bounding rectangles of up to five faces. The user can switch between the front- and back-facing camera without interrupting the rendering loop. Movie files can be imported from the photo library or via Dropbox and they can be used as textures as well. A new framebuffer texture provides the previously rendered frame enabling recursive image processing. Furthermore, it is now possible to record a video of the ongoing rendering session and the video is automatically exported to the photo library. The video resolution and the playback frame rate can be changed independently from the rendering settings. The new functionality is demonstrated by four new example shader programs included in the update.

Starting shader development can be a difficult and complex task for a beginner. Shaderific smoothes the learning experience dramatically by hiding away a lot of the technical complexity, that way letting the user focus solely on the shaders. 22 built-in shaders are demonstrating fundamental development techniques ranging from basic coloring and lighting shaders to advanced texture shaders with normal and environment mapping. The user can start to experiment with these shaders right away without writing a line of code. Alternatively, shader, object and texture files can be imported via Dropbox to give a maximum of flexibility in creating new custom shaders.

Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.

New features of version 3.0:
* Camera texture with video stream from the built-in cameras
* Switch between front- and back-facing camera
* Uniform with face bounds for up to 5 faces (face detection)
* Movie textures with imported movie files
* Import movies from Dropbox or the photo library
* Video recording with automatic export to the photo library
* Customizable video resolution and playback frame rate
* Framebuffer texture containing the previously rendered frame
* Scalable render target to improve performance
* 4 new shader programs demonstrating the new camera, movie and framebuffer textures
* New parametric object (plane)
* Open shader files in other iOS apps
* Full support for external bluetooth keyboards

Device requirements:
* iPhone 3GS, 4, 4S, iPhone 5, iPod touch (3/4/5 Gen) and iPad
* Requires iOS 5.0 or later
* 35.5 MB

Pricing and availability:
Shaderific is available as a free version and a paid version for $4.99 (USD), or the local equivalent, on the iTunes App Store. Review copies are available upon request.

Shaderific 3.0 for iOS
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Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for Mac, iPhone and iPad. The company’s other current product is Periodicity for iPod and iPhone, a simple and elegant reminder app for recurring events. Copyright (C) 2011-2013 Gryphos GmbH. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.