Free OpenGL ES 2.0 development on iOS with Shaderific

Hamburg, Germany – Gryphos GmbH today is happy to release a free version of Shaderific, its powerful OpenGL ES 2.0 development environment for iOS. Shaderific provides the full range of shader development with the OpenGL Shading Language (GLSL) on tablet computers and mobile devices. Vertex and fragment shader code can be created, edited and compiled on the device and all changes are visible instantly. There is no need to use a personal computer (laptop or desktop) in the shader development process anymore.

Shaderific comprises a shader editor with advanced text input and coding support and several customization options. Text input has been made much more efficient with the introduction of an extended keyboard containing special cursor and multifunction keys. During text input, keywords, functions and user defined variables are highlighted automatically with colors that can be customized by the user. Code completion can be invoked any time by pressing the tab button on the extended keyboard. If more than one result is obtained a popup with possible selections will appear. Errors will be shown with line numbers and the respective lines are highlighted if shader compilation does not finish successfully.

Starting shader development can be a difficult and complex task for a beginner. Shaderific smoothes the learning experience dramatically by hiding away a lot of the technical complexity, that way letting the user focus solely on the shaders. 18 build-in shaders are demonstrating fundamental development techniques ranging from basic coloring and lighting shaders to advanced texture shaders with normal and environment mapping. The user can start to experiment with these shaders right away without writing a line of code. Alternatively, shader, object and texture files can be imported via Dropbox to give a maximum of flexibility in creating new custom shaders.

Shaderific streamlines the process of prototyping, testing and debugging shaders immensely by cutting the cord to the personal computer. Whereas traditional shader development requires compilation of the whole graphics application for every change to a shader file, all this is unnecessary now. Since the shaders are edited and compiled right on the iPad, iPhone or iPod no file transfer is needed with a personal computer and a lot of time can be saved. A further strength of Shaderific lies in the possibility to change parameters (uniforms) of the shaders via the settings menu without interrupting the rendering loop. All changes can be examined in real-time and fine-tuning the rendering result is fast and easy.

Features of the free version:
The free version of Shaderific has the exact same features as the paid version, that way letting users familiarize themselves with the full power of the app. However, in the free version all changes are discarded when the user quits the app.

Device Requirements:
* iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch 3/4/5 and iPad
* Requires iOS 5.0 or later
* 27.5 MB

Pricing and Availability:
Shaderific is available as a free version and a paid version for $3.99 (USD), or the local equivalent, on the iTunes App Store. Review copies are available upon request.

Shaderific for iOS
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Founded in 2007, Gryphos GmbH is a small consulting and development company located in Hamburg, Germany. Since 2011 we are focussing on educational and utility software for Mac, iPhone and iPad. The company’s other current product is Periodicity for iPod and iPhone, a simple and elegant reminder app for recurring events. Copyright (C) 2011-2012 Gryphos GmbH / All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. OpenGL ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI. All other trademarks are the property of their respective owners.